A fence is paying for one night's work, and the tower he wants opened stands three miles out on the salt.
A fence named Bassar Vetch is paying for one night's work: get a brass weighing-seal out of a sealed tower three miles out on the salt flats and put it in his hand. He pays on delivery and not an hour before.
The seal belongs to Dessin Tallow. Qoleth is a salt port, everything scraped white out of its pan-fields has to be weighed and stamped before anyone can legally sell it, and Tallow owns the stamp. He keeps it in an old shore-mark tower out along the pan road, a building he bought, sealed, filled with his own arrangements, and does not sleep in. Tonight he is in town at the weighing-court.
Odiya Sarn brought you the job and she is coming with you. That is the whole crew. Go quiet or go loud, over the wall or through the door, and nobody will tell you which.
This is not the beginner's campaign. That is another world in the catalog. Play this one if you have played before, because nothing here points you at the next thing. The job is small and it is all one night: the road out, the tower, the way in, the way back. How you get past that wall is entirely up to you, and every method costs you something different. Go slow and quiet, or go fast and loud, and then deal with whichever you picked, because taking the seal is only half the job. You still have to get back across the flats in the dark.
You type what you would actually do, in your own words. Nobody offers you three options.
You start at level 3. You already do this for a living, and the module hands you the tools to prove it. Expect to finish there or a step past it; a night's work is not a career, and levelling is not what this one is about. You bring your own character and choose everything about who they are; the module sets the level, so the job and the crew always match. Two of you, no hiring. It runs about ninety minutes, in one sitting.
Odiya Sarn
Bassar VetchThe pans have fed this town for longer than anyone's grandfather could remember, and for just as long, one law has held: no sack leaves honest unless Dessin Tallow's brass seal has touched it. That seal sits three miles out along the pan road tonight, locked in a tower Tallow never sleeps in, guarded by yard hands, old locks, and something in the brine cistern that the scrapers don't talk about after dark.
The opening of one playthrough, unedited.
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